Friday, 30 January 2015

Life Is Strange review round-up: 'A love letter to Donnie Darko'

The first episode of Life Is Strange hits PS4, Xbox One, PS3, 360 and PC today (January 30).

From Dontnod Entertainment and published by Square Enix, the story-driven adventure allows players to travel back in time and alter the choices they make.


Life is Strange for Xbox, PlayStation and PC



Critics have generally praised the character building, but think it's too early to judge the game after one episode.

Brett Makedonski - Destructoid


"It's too early to tell, really. After one-fifth of Life Is Strange, it feels like a love letter of sorts to Donnie Darko and, to a lesser extent, The Butterfly Effect. That's not to say it's derivative, though. It may draw inspiration, but Dontnod has crafted its own world worth trekking through."





Megan Farokhmanesh - Polygon

"Despite its shortcomings, there's a powerful kind of nostalgia I draw from its characters and world. The time travel aspect is cool, no doubt, but I'm down with the little things. I've enjoyed spending time in the complicated life of a teenage girl, because it reminds me of what it was like to be one.


"It's the first game I've ever played where I felt that my life was represented on screen - even at its weakest points. Life Is Strange uses the ordinary in a way that is extraordinary."





David Jenkins - Metro

"We've not only no idea where Life Is Strange's story is going, but we've also no idea whether it's going to maintain its current slow burn approach. For all we know next episode it's going to descend into Quantic Dream-style inanity, but at the moment it's as successful a piece of character building as we've ever seen from a video game. And as such it's more than just David Cage that should be taking note."





Kevin VanOrd - GameSpot

"There are limitations, so you can't return to the moment of truth when a consequence becomes apparent hours later. But undoing a line of dialogue because a classmate reacts poorly to you diminishes the choice's power. I rarely sweated my decisions, because I could just try again until I landed on the one I liked best. I suspect that I may come to regret seemingly easy choices when more episodes are released and the repercussions play out. For now, however, I don't feel much ownership of Max."





Kimberley Wallace - Game Informer

"I'm glad Life Is Strange exists. Developer Dontnod (which made 2013's Remember Me) isn't afraid to focus on narrative and challenge the player with choice, but even more impressive are the subjects that are usually taboo for video games. Life Is Strange is genuine, grounding itself in real-life struggles, but throwing in enough twists (like the ability to reverse time) to make things exciting. Dontnod plays to its strengths to create an outstanding opener for this episodic adventure."





Jim Sterling - The Jimquisition

"The characters presented in the first chapter of this episodic adventure game very nearly almost speak like human beings, but their tortured vernacular and misplaced implementation of cultural slang leaves one with an acute sense of alienation. The cast is predominantly made up of 18-year-old girls, which wouldn't be remarkable if Life Is Strange's writers hadn't been so desperate to convince us that these were hella realistic 18-year-old girls who hardcore talk like hella real kids and take sick selfies, like totally.


"Whereas most videogames resign themselves to ridiculous scripts and role with it, this one tries to make the speech as 'normal' as possible – but with everything so overtly scripted and awkwardly performed, it just ain't right."









via All - Digital Spy - Entertainment and Media News

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